You will be able to find the following in every Embassy: The Embassy is the main hub for all information and activity in the associated zone. Limits how many zones your Alliance can control/attempt to takeover. Tiers also apply to Territory Capture resources.Ī collection of systems that share the same Embassy, services, and ownership status. The time period during which Alliances can score points in order to earn control of a zone.ĭenotes the value of each zone, similar to grades of space. Special time period during a takeover where all scores receive a x3 multiplier. The area of space that players can own and control (with the exception of Tola, the tutorial zone) The main hub that contains information and functionality associated with a zone. The collection of zone(s) that your Alliance owns. Resources that are automatically part of your Alliance’s inventory as soon as you acquire them. Zones are adjacent to your Alliance’s territory if there’s a warp path that connects it directly to any of your Alliance’s owned zones. Zones are adjacent if there is warp path that directly connects them. All systems in the Origin Sector follow deep space visibility rules. ![]() Level restrictions around player ship combat are nullified in the Origin Sector.Compete with other Alliances to earn the most points during a zone’s takeover to own that zone and add it to your Alliance’s Territory.Īs long as your Alliance owns the zone, all members of your Alliance will have access to the benefits associated with that zone. This area of space consists of zones that may be composed of one or more systems. Territory Capture introduces a new area of space called the Origin Sector.
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